A New World

Of Poisons and Cures

The party receives many odd looks as they stroll down the streets of Idaro with the carcass of a monster strapped to the back of their one remaining horse.  Upon finding the collegium, they unload their decaying cargo and receive a bounty of 50 gold.  With that done, they make their way to the Governor's palace to warn of the strange creatures seen in Palino. 

Upon arriving, they find a blue Dragonborn arguing with the guards at the gate, expressing his need to find, indeed demanding, a ship to return him to Remilon.  It takes some doing, but Gareth convinces the Dragonborn that he can help once their audience with the Governor has ended.  He then suggests that the Dragonborn, Alduin, take Ratar to an inn he knows where they will talk later.  However, the guards at the gate do not let them pass.  It seems the Governor has taken ill and is refusing audience to everyone, including his own kin.  The party tries to negotiate as their number includes a cleric that could cure him of whatever sickness ails him, but they are, regretfully turned away.  It seems several clerics have tried to help and Governor Gregoran's health has only declined.

Deciding to retire to the inn to plan their next move, they arrive to find Alduin terrorizing the inn's serving maids and the innkeeper demanding free rooms, food and drink.  When Gareth realizes what he is doing, they begin shouting at one another.  After being taunted by the Dragonborn, Gareth takes a swing at him.  Their brawl becomes a legitimate fight when Alduin bites Gareth prompting a peal of thunder as Gareth taps into his Tempest abilities in rage.  Some lightning breath, and a few magic missiles later, and Alduin is unconscious on the floor.  The guard are called and Alduin is hauled off to prison after his gold is taken to refund any damages to the inn.

Afterwards, Victor explains that he could set up a distraction so Ratar could sneak Gareth in to see the Governor.  Gareth reluctantly agrees with the caveat that the distraction will not hurt anyone or damage any property.  Victor conceives a plan to ignite fireworks in the courtyard guaranteeing that nobody will be harmed.  The only problem?  Victor has no idea how to make them.  So, after a short time of searching, Victor tracks down an alchemist living on the edge of the city. 

Meeting the Mayor

Its late night, the docks are quiet save for the waves splashing against the stone piers.  Among the warehouses, one is packed with a coal shipment recently arrived by caravan from Pert.  Two dwarves, one a young penal legionnaire and his supervisor stand guard over it.  A silver dragonborn stumbles back to his ship after a night of carousing, head full of rumors of pirates that attack without ships and steal not cargo, but sailors, dragging them down into the depths.  A wizard in a trancelike state slowly moves toward the water hearing a crooning call both familiar and irresistible.

All are alerted when a sudden scream splits the night followed by a loud splash.  Individually the heroes investigate the docks as they discover strange bipedal beings hoisting themselves out of the water with fish like heads and webbed hands.  The dwarf legionnaire recalls stories of mythical sea orcs, waterborne fire masters and remnants of the Divine War of Conquest.  Meanwhile the wizard identifies them for true…Kuo'toa, servants of those that dwell in the deep.  In a moment of clarity, he recalls that they kidnap the shore bound to bring to their abominable masters to be converted to thralls.  Positive that these must be the strange "pirates" he heard of at the tavern, the dragonborn paladin, Rhohadaar, human wizard, Victor, and dwarf rogue, Ratar, are joined by a cleric of Poseidon, Gareth and do battle with these creatures.

After slaughtering the Kuo'toan Whip, and leader of the raid, the rest of the monsters retreat back to the waves with only a few new captives.  Mayor Ogden Morroe has heard of this event from his son Gareth and requests any witnesses to this raid come to his manse the next day.  Of course, the party who pushed them back are in attendance.  After some prodding, Victor, who is in a perpetual state of semi-insanity, recalls again what he knows of the Kuo'toa.  Accepting Rhohadaar's suggestion to increase the guard around the docks, Mayor Ogden is still disconcerted by the rumors the dragonborn has heard.  If these creatures have been attacking their merchant ships, they may need to increase contracts with Sabornna for more naval escorts to protect them.  He requests the party's assistance once again in sending a message to the Governor in Idaro, the capitol of Dainland, since only he can authorize such agreements.  After supplying the party with horses and some gold for th journey, the party sets out north. 

After a few hours of travel, they come across a stranger near a crossroads being attacked by a flock of blood hawks, aggressive birds of prey that normally don't hunt beyond the Spine Mountains.  They immediately act to save the traveler, quickly dispatching the raptors with spells and dragon's breath, though Rhohadaar takes harsh wounds when they turn from the stranger to attack him.  After healing wounds, the adventurers speak with the traveler.  It would seem that this traveler is, in fact, a Traveler, one of the monks who wander the world in search of pieces of The Truth to bring with them back to their monastery.  However, he is unsure why animals that would normally attack anything larger than a small deer would choose to attack him.  After a short time chatting with him, they part ways having received a guarantee that should they ever be come to the monastery in the Verd, they will receive sanctuary for a time.

Some days later, as they are approaching Idaro, the road leads them closer to the Spine Mountains.  They hear a terrible  screeching noise from the mountains, and a group of deer bolts across the road.  Their horses grow fearful, and they abandon them to seek refuge in a copse of trees.  A blue and read bird like monstrosity comes soaring down the mountains goring one of the horses and shreds the body with its talons.  It only looks up after Rhohadaar sticks a javelin to his side from cover.  It shrieks in pain and pulls it out with its teeth, then beelines straight for the Paladin.  With it now in the copse, the party is able to gather around it, bringing it down with blade and magic.

For a while they discuss what to do with its body, when one of them recalls a collegium within Idaro that studies the monstrosities that have come from the ruins of Caffrin.  They strap the body to the back of their last horse, and set out for the capitol once more.


I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.